Retopology is like eating ice cream: you first have to eat the biscuit cone to get to the good part. Why not buy it in a cup you say? Because then this analogy would fall apart. I’m simply trying to make this more interesting. Just go along with it. Proper topology is necessary for detailed sculpting, animation and optimising a model for games. For beginning 3D artists, retopology can be a drag, especially if you don’t know what you’re doing. There are a lot of great tutorials out there on the interweb, but I haven’t yet spotted any easy-to-follow tutorials on retopologising hands. So, in this blogpost I’ll share a simple method that works for modelling and animation, while outlining the basic principles of retopology.
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